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Basic Combat Rules

Basic Combat Rules

 

1. Do not break the 3 taboos! Do not Metagame, Do not God mod, Do not power game! Refer to our general rules page for further definitions of these three.

 

2. Here we allow both Dice via the hud provided (no others) and Free Form (or FF). If both players agree to Free Form then carry on but if one player does not agree and prefers dice then it is either automatically a Dice fight or you both must walk away to prevent ooc fighting.

 

3. To begin a fight regardless if it is a spar or a showdown/square off must roll initiative. (i.e. everyone is preparing icly to fight, getting weapons ready, getting into position while facing down each other etc.) This is done by clicking the hud.

 

4. Once initiative is rolled, more parties may not join without consent from everyone involved in the fight oocly. If all parties agree then proceed to join the post order for the fight. If someone does not permit you joining the fight, you must wait it out or leave.

 

5. DO NOT SHOW UP TO A FIGHT BECAUSE YOU WERE TOLD ABOUT IT OOCLY. Unless you are a guard for an area or something of this nature and/or people are saying it is obvious there is a fight, do NOT show up. Do not cam, see the fight and pop in. Refer to rule 3 to prevent you from doing this. If you are on the other side of the map and there is a fight, you more than likely will not hear about it ICly

 

6. When Initiative is not needed: Surprise attacks. if you are an assassin it would be a little weird for the person you are about to jump attack first when they haven’t been attacked yet. Just common sense. We do urge you to, how ever, ask for consent oocly to ‘surprise attack’

 

7. When you are at 0 HP this DOES NOT mean you are dead, HP here means Hit Points not Health Points, it is your choice as the player to choose to die icly and the other player can not force death upon you. Also remember death is not the end, the underworld is a thing here, you can be revived or haunt etc. (see rules on revival)

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8. You can not force a person into a fight if they oocly wish to opt out. On the flip side, this is not something to hide behind if you wish to go around insulting or causing trouble. Expect people to react, no excuses.

 

9. Upon reaching 0 HP allow the victor a 1-2 post chance to capture or what have you if they have plans. You can of course still discuss and debate those plans oocly (i.e. if they want to torture and that's a personal nono) but please be realistic. If you just killed a bunch of NPC’s and someone won a fight with you to bring you in, be captured. Again, reap what you sew, no one gets away forever.

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AOE Rules

 

1. Both types of AOE’s can not hit more than 3 people within 10m physically or 15m magically of your character. so if there is someone sniping you in battle from 19 m with arrows it is beyond an AOE’s reach.

 

2. Ranged/Healing AOE’s (long ranged magic casting, arrows, etc) have a cool down of 3 turns, meaning, you must post 3 times before you could possibly post another AOE attack. Melee AOE’s (body checks, large weapons sweeps) take a 1 turn cool down, meaning you post your attack next time it is your turn you may either use it to ‘recover’ or attempt to still keep battling with a standard action and after you may do another AOE.

 

3. In order to perform an AOE with the hud: you will write out your attack like you would anything else. Once you post you will cam the individuals and roll against them (maximum 3) please keep in mind distances of everyone per what kind of attack you are performing

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4. YOU CANNOT USE A AOE ON ONE TARGET! It is an AOE meant to hit Mutiple people. You are basically swinging you sword wide, or making your magic explode. This is not a way to do more damage per turn. If there is only two people and you aoe. You only still get one roll Per person. 

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Summoning and NPC Rules

 

1. Summoning a creature(s) must be done in the scene, you cannot summon an undead army and then go somewhere to fight.

 

2. You may summon a max of 2 creatures, each costs 1 hit point of yours to summon and have 1 hit point to fight with, leaving you with HP to hold your own on the battle field. YOU MAY ONLY ATTACK 2x THOUGH NO MATTER THE AMOUNT OF NPCS YOU HAVE WITH YOU BE THEM SUMMONS OR PETS/FOLLOW NPCS. That is: either you and your npc or both your npcs only if you have 2.

 

3. Larger creatures or hoards may be summoned but as stated in Rule 2, they will take your HP and more of it. A creature resulting in around the size of a car will take all your HP. Summoned creatures cannot exceed this size (no summoning behemoths).

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4. You are allowed pets, but pets may not speak (unless you have something like a talking parrot but even then it is obviously limited) nor can they cast magical spells. If it is an animal you magically bring into a scene then it follows Summon rules 1, 2 and 3. If it is a companion animal such as a dog or some medium sized animal trained to fight and exists with out being magically called it is given 1 HP that you do not have to sacrifice from your HP.

 

5. A pet may not be larger than a horse if it is an NPC pet. Large PC pets we ask you check with administration before making it a thing on sim.

 

6. Area NPC’s: certain areas/parts of the mountain, camps, farms, settled caves etc. are inclined to possibly have “guards” (or whatever the lead elects to say protects their area) on standby. Meaning, if you go INTO a camp for example and a player ICly calls an NPC guard to help them if there is a fight they can. This is limited to ONE NPC with ONE hp, they may not call an army to help, if they do it is flavor text. Additionally, in this case use better judgement to run because that army is still technically there. Don’t use your knowledge of a rule oocly change how your character will react icly (because that’s Metagaming and Metagaming is a no-no). Calling a guard NPC does NOT oblige to the magical summons as it is not effort to shout for help from someone/something standing by.

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7. You may align or make contract with a PC creature to be summoned AKA a magical beast or demon or such that is a player not NPC. This has it's own benefits because they are a PC and thus have their own HP. You still must sacrifice HP to bring them to the fight but instead of having a 1 HP NPC zombie you can summon a 4 HP PC demon and so on.

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8. Area NPCs come in 2 ways: Telling you what to roll to defeat them or specifying it has to be a flat roll (no levels) to defeat. If it does not specify a flat roll then you add your levels.

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9. Post rolling at an Area NPC, if you succeeded and intend to kill the NPC  PLEASE contact the area's lead OR an online admin BEFORE killing. If you have FAILED to defeat the area NPC this would typically raise an alarm so again, contact the Lead of the area or an online admin so the area can be alerted and let the RP flow. If you have FAILED to deal with an Area NPC you may not roll again for another 6 hours (we will know so don't try it, aka don't spam the dice until you get a successful roll, it won't count.)

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Combat Healing

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Please note that the below rules only apply to healing while combat is currently happening. After combat is over then heal whatever, however you'd like - as long as there's OOC consent.

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1. Healers must roll initiative and be part of the combat order.

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2. If you plan to aoe, make sure you aren't on a Range/Healing aoe cool down.

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3. If the  target is friendly and has consented to be healed, you may use the healing feature on the hud. 

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4. Write a post, and then click the hud and then select Healing Const. If the spell is a aoe roll for each individual. (maximum 3).

 

5. Look at the amount healed, and that user may add it back to their health. ((hud will automatically do this)

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6. You cannot heal at all, if you are at ZERO HP! If you can self regen it will take 24 hours to be able to use it to get hp back, but you will be stable.

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7. A person can only heal themselves once a day, and be healed three times a day. A healer can sense if a body is over loaded with healing. (you can ask oocly. ) 
 

Buffs And curses

Buffs, a player may only have one buff and one curse at them at a single time. Consent  is needed to buff on allies always without rolling. Takes one energy/Action Point.

  1. To buff in combat, you must have rolled initiative, and be part of the combat order.

  2. Check to see if you have enough Energy points left to use the buff.. You must have enough to use it, you can not go negative. 

  3. If the target is friendly and has consented to be buffed, you may use the buff feature on the hud.

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Escape!

Trying to leave a fight? Here's how it works!

  • Need to still have HP to flee a fight, you cant run if you're unconscious! Otherwise refer to rule 9 in basic combat rules if you are at 0 HP.

  • To escape you either roll against (not flat roll) the person fighting you. If fighting more than one you roll against the highest level. If you fail you must stay or try again your next turn if you still have hp

  • OR you may ask the person(s) in IM's if you may flee either for ic reasons or ooc like time restraint.

  • Do NOT abuse escape rules to avoid IC consequences or you will be given a warning once proven.

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AOE Rules
Summoning and NPC Rules
Combat Healing
Escape!
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